Despite the 1.21.80 release notes stating that MCPE-190845 has been resolved, name-tagged creaking are still despawning on world reload.
I am using Windows 10 1.21.80 Client, and BDS Ubuntu 1.21.80.3 server.
Linked issues
Comments 2
Sorry I don’t have a video available yet, but here is the info:
Using only an RTX texture pack, no behavior packs or other packs.
Steps to Reproduce (I did this during the daytime):
Place Creaking Heart between two Pale Oak Logs to spawn a Creaking.
Apply a custom Name Tag to the Creaking (e.g., “The Creakster”).
Observe the Creaking has been named.
Contain the Creaking in a 2x2x4 glass box to make sure it can’t leave.
Save and quit the world with the creaking in plain sight right in front of you.
Reload the world.
Observed Results:
Player loads facing where Creaking was, but Creaking is gone, apparently despawned and nowhere to be seen.
Expected Results:
Player loads with the Creaking still present in the glass box as before quitting the world.
Hi!
Could you please upload a video of this issue and let us know if you're using any add-ons or resource packs in your world?
Could you also please write repro steps in this manner?
Steps to Reproduce:
1.
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Observed Results:
(Briefly describe what happens)
Expected Results:
(Briefly describe what should happen)
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