Deferred water is always grey, image one if applying blue water color + heightmap there’s still will be grey pixels visible on edges.
After placing blocks that emit light like lanterns the water part affected by light appear grey again
When ambient illuminance is more than 0.0 the water appear same color as ambient paramater
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However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?
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