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MCPE-218818

Deferred water is always grey

  1. Deferred water is always grey, image one if applying blue water color + heightmap there’s still will be grey pixels visible on edges.

  2. After placing blocks that emit light like lanterns the water part affected by light appear grey again

  3. When ambient illuminance is more than 0.0 the water appear same color as ambient paramater

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New McPlayer76

(Unassigned)

Unconfirmed

Windows

Windows11

1.21.90.23 Preview, 1.21.80

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