I know it worked in version 1.20.62 because the redstone build ive made was exactly at the time this version came out. i could push sand every 8 tick without the sand getting destroyed. but know it randomly destroys and sometimes there is a weird graphical bug when the sand falls it looks like it just going out the side but it will still fall on the same block. i dont know how sand gets calculated but maybe it has something to do because it looks like it would fall in a half tick but just cant. destroyed my redstone build completely. I provided a structure file for testing. disclaimer: it mostly bugs out when there are multiple sand towers working at the same time then the bug will accure. you can then see that in the pile of sand one or multiple sand blocks are getting destroyed as they maybe not able to land frequently idk. so for short, sand is really unreliable when it comes to pushing because it gets randomly destroyed.
How to reproduce:
Place the structure block down multiple time and start everything at the same time.
Sand gets randomly destroyed, which wasnt in previous versions like 1.20.62, 1.20.70
Expected Result:
Sand should not be getting destroyed
Observed Result:
Sand is getting destroyed
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