oh yeah this would be great i agree.
it really seems like that the sand is falling unreliable in general, sometimes its multiple blocks sometimes it is just one block at a time no matter what i do, but this i guess can cause the sand to break inside the tower even there is no reason for it to break.
oh no not working as intended, this needs to be changed, i hope this doesnt changed overall velcoity factors as it completely changed my working redstone stuff we dont play on old intel atom laptops that cannot calculate velocity xD
please fix this and add an reliable update order to the game then its all done thank you very much
when you repeat a command block with /setworldspawn ~ ~ ~ in it then it introduces stutters to the game.
it isnt about the piston rapidly firing but firing the piston only whenever the top sand block on a (big tower not that small one) is still falling then pushing the lower sand back will cause the sand blocks to update in 2 block rate and not 1 block please look at the mediafire file
so what will happen now?
I found out another solution which defenetily works, sorry for the mediafire link the video uploading here does not work for me http://www.mediafire.com/file/1fusnkormlgqx1q/0604.mp4
this is a tnt cannon where i first noticed the bug. after testing how i can reproduce this i made a new bug report “unreliable sand falling” which i figured out how i can reproduce this, so you would have had a better understanding what will happen, for devs to look at it.
this isnt a specific build, it just shows that the second falling sand is always faster and completely destroys the first falling sands which is completely unintendet. the second one updates two at a time or at least it looks like it. i just wanted to make sure that problem is still a problem not that i noticed something wrong, its definetly a bug. the machinery is only there to reproduce the problem not creating it. why isnt a developer looking at this? a dev would more likely know what going on right? can you please help me
sorry my bad, you need interact with the fence gate relatively fast one after another, so like pressing it again when the first sand falls
the sand breaks inside the tower not down there
you need to look up the tower while pressing the fence gate then you can see
the video is the same as it shows the same problem but the structure is different, i dont know why you making assumptions that its the same even though it isnt
sadly that i get comments over that i should not make comments to my own reports instead of getting a response saying that it will or is currently tested.
there is a video linked which shows what happens and the mcstructure ist there
this is one year ago and i learned to deal with it as it isnt quite a bug
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is this still watched at?
Confirmed!