I noticed the Tnt only moves with 16 Ticks and it should be fixed as it changed the way my cannons work. kind regards, alessio
I noticed the Tnt only moves with 16 Ticks and it should be fixed as it changed the way my cannons work. kind regards, alessio
Can confirm here. This was a big parity break with Java. It's not limited to TNT that is subject to the 16 block per tick limit, players are as well. This makes faster than 320m/s player launchers impossible compared to Java… There really should be a togglable game rule for this, and add-on developers should be able to disable this completely hardcoded limitation.