When a lot of Sand is falling at the same time and lands, alot of the sand will fall way later, like a performance thing.
When a tall sand 1 wide tower falls, but the first sand gets broken then it is getting really weird.
How to Reproduce second:
Download the structure
load the structure in on a surface (when not the redstone in the structure block WILL break)
remove the obsidian block
open/close/interact with the fence gate where the sign is
see the result
in rare Occasions the sand will NOT break (which is the expected result) so you need to trigger the fence gate again.
Expected Result: Sand should not break
what happens: the sand breaks and updates weirdly.
the scond step can be easily reproduced by filling a big block of sand with “/fill ~ ~ ~ ~30 ~30 ~30 sand” you can see some sand will float, after multiple seconds the sand will fall (sand is highly important for redstone mechanisms “if they need any” and it is not an expected behavior) Love FPX
Linked issues
Attachments
Comments 6
This report describes the same issue as your previous two reports (MCPE-23816) and (MCPE-238418). Please do not create duplicate reports. That only creates extra work for the bug tracker staff. If you have a more a more clear repro, as you are sharing here, it should be added to the original report. I am resolving this report as a duplicate.
Thank you for helping us improve Minecraft! We saved your files: