when i go above cloud level the water stops rendering. my Vibrant Visuals settings are maxxed out 1440p native but with volumetric mist at low and upscaling is bilineair.
when i go above cloud level the water stops rendering. my Vibrant Visuals settings are maxxed out 1440p native but with volumetric mist at low and upscaling is bilineair.
This issue is being tracked at MCPE-203239.