The bug
The q.actor_count
molang query silently fails and returns 0 when it’s used during rendering of player first person geometry or particles. When rendering third person geometry, it returns the intended value.
How to reproduce
Download and open the attached world
Hold the two different items in your hand and look at the display on your screen and above the frog
Expected results
The “q.actor_count” line should always display a non-zero value
Observed results
The line displays 0 in all contexts except the geometry above the frog
Attachments
Comments 1
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