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MCPE-219482

q.yaw_speed returns 0 in geometry contexts

The bug

The q.yaw_speed molang query silently fails and returns 0 when it’s used during rendering of geometry. When rendering particles, it returns the intended value.

How to reproduce

  1. Download and open the attached world

  2. Hold the two different items in your hand and look at the display on your screen and above the frog

  3. Move your camera back and forth

Expected results

The “q.yaw_speed” lines should display a non-zero value while moving

Observed results

The line displays 0 in the on-screen geometry display

Linked issues

MCPE-219470 q.actor_count returns 0 in first person geometry/particle contexts Open MCPE-219474 q.delta_time returns 0 in particle contexts Reopened MCPE-219472 q.body_x_rotation / q.body_y_rotation returns 0 in first person geometry contexts Reopened MCPE-219478 q.life_time returns 0 in particle contexts Reopened MCPE-219477 q.head_x_rotation / q.head_y_rotation returns 0 in first person geometry contexts Reopened

Attachments

Comments 1

tryashtar

(Unassigned)

1476447

Confirmed

Windows

1.21.90.23 Preview, 1.21.80

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