The bug
The q.yaw_speed
molang query silently fails and returns 0 when it’s used during rendering of geometry. When rendering particles, it returns the intended value.
How to reproduce
Download and open the attached world
Hold the two different items in your hand and look at the display on your screen and above the frog
Move your camera back and forth
Expected results
The “q.yaw_speed” lines should display a non-zero value while moving
Observed results
The line displays 0 in the on-screen geometry display
Attachments
Comments 1
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