mojira.dev
MCPE-219860

Vibrant Visuals: Thrown potion's texture is slightly different than their item texture.

Steps to reproduce the issue:

  1. Enter a world with Vibrant Visuals enabled then set time to noon, and gamerule doDaylightCycle to false.

  2. At places that have straight sunshine, fly high then throw some splash or lingering potion. Healing, regeneration and weaving are more obvious.

  3. When that thrown potion entity is flying, compare the color of it and the color of the item in hand.

Expected result:

They should be the same color.

Actual result:

The color of that flying potion entity is slightly different than the color of the item’s texture.

Attachments

Comments 2

I cannot reproduce this. Does this issue still occur for you in the latest version?

I think it is fixed.

屏幕截图(167).png
屏幕截图(165).png
屏幕截图(166).png

SiKongSky

(Unassigned)

Unconfirmed

Multiple

vibrant-visuals

1.21.90.25 Preview

Retrieved