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MCPE-220111

Shadows stop rendering when their source block moves out of view, even if the shadows themselves are still inside the view

Reproduce:

  1. Place some signs.

  2. Look at their shadows from an angle where the signs themselves are out of view.

Observed:

When the signs are outside the camera's view, they stop rendering, which is normally fine since they're not visible. However, the shadows they cast—which are still within view—also disappear.

Expected:

Shadows should remain visible even when the signs (their source entityblocks) are outside the player’s view.

Attachments

Comments 1

Lighting uses Pathtracing. This method requires objects to be on-screen in order to properly calculate shadows etc.

Only Real time Ray tracing provides shadows and reflections of Objects that are not visible on screen.

Save The Bedrock

(Unassigned)

Unconfirmed

Multiple

ps5

1.21.90.25 Preview, 1.21.81 Hotfix

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