Reproduce:
Place some signs.
Look at their shadows from an angle where the signs themselves are out of view.
Observed:
When the signs are outside the camera's view, they stop rendering, which is normally fine since they're not visible. However, the shadows they cast—which are still within view—also disappear.
Expected:
Shadows should remain visible even when the signs (their source entityblocks) are outside the player’s view.
Lighting uses Pathtracing. This method requires objects to be on-screen in order to properly calculate shadows etc.
Only Real time Ray tracing provides shadows and reflections of Objects that are not visible on screen.