I play Minecraft with rtx packs, but a few weeks ago it started glitching. I tried some other ractracing packs, but all had the same problem. You enter an closed environment and you getting blinded by white fog covering everything, but only with raytracing enabled. Even outside enclosed environment the fog is still there, just a little not so dense.
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The bug report is valid, however it doesn’t highlight the actual problem.
Minecraft RTX’s distance fog was implemented poorly.
This issue is solvable by using a proper resource pack that pushes the distance fog away from the player so the atmosphere isn’t exposed through blocks, you can look for examples in Vanilla RTX’s files on GitHub
If youre using official nvidia rtx, you can play it without those packs