The walking animation speed for mobs like baby animals, pigs, chickens, creepers, iron golems are incorrect.
How to recreate:
1). Load into a world
2). Spawn in a pig, chicken, creeper and iron golem.
3). Watch them walk around (go into survival mode for iron golem and creeper)
4). Observe the weird movement speed.
Expected result
The walking speed should be much slower (just like on java edition), to account for the entities actual speed.
Actual result
Their feet move faster than they should be, leading to the feet moving too fast, incorrectly.
Linked issues
Attachments
Comments 3
This issue is being tracked at MCPE-71004.
There may be more mobs affected by this glitch, but these are the only ones I have time to show.