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MCPE-220771

minecraft:behaviour_delayed_attack duplicates animation

Function: minecraft:behaviour_delayed_attack throws an error, performing an attack animation when capturing a target. This error may not be reproduced the first time. This error can be reproduced on the 2nd-9th attempt, as soon as the entity captures the target, it reproduces the attack animation, although it should not do this since the selected target is outside the must_reach zone.

steps to reproduce the error:

Stages of error reproduction: 1. Generate an entity that has minecraft:behaviour_delayed_attack, this entity can be a destroyer, 2. Generate a target: the target can be a resident or another target that it can target, important! an entity that will be attacked by an entity from minecraft:behaviour_delayed_attack should be within a radius of 5-8 blocks from it. 3. The end result: The entity will reproduce the attack animation when it is out of reach of its target, but this error may not work from 1 time.

Below I have attached a video where the error is shown, where this error does not exist, and where it plays and does not play.

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Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Could you please attach an example addon showcasing the issue?

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Frosting

(Unassigned)

Unconfirmed

Android

1.21.90.26 Preview, 1.21.82 Hotfix

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