mojira.dev

Frosting

Assigned

No issues.

Reported

MCPE-220771 minecraft:behaviour_delayed_attack duplicates animation Unconfirmed MCPE-217706 Bundle texture disappears when selected on touch devices Confirmed MCPE-217577 Crossbow charging animation doesn't work without minecraft:runtime_identifier on other entities. Unconfirmed MCPE-217329 The Destroyer performs the attack animation 2 times Duplicate MCPE-194132 Function minecraft:damage_sensor does not block damage from a sword with the "shape of fire" charm Invalid MCPE-191619 The animation of the caller's jaws is too harsh Unconfirmed MCPE-191600 Visual error when capturing a target with a ravager Duplicate MCPE-191511 decorated armor texture icon is copied to another armor in the quick access slot Duplicate MCPE-191292 Zombie piglins have a chain reaction when receiving damage from the jaws of the summoner Unconfirmed MCPE-191193 Evoker's legs don't move Fixed

Comments

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To reproduce this error, you need an entity that will use a crossbow as a ranged weapon. Here is the whole essence: resources:

{
  "format_version": "1.8.0",
  "minecraft:client_entity": {
    "description": {
      "identifier": "mcpe:defender",
      "materials": { "default": "villager" },
      "textures": {
        "default": "textures/entity/b/fake_a",
        "desert": "textures/entity/b/desert_a",
        "snow": "textures/entity/b/snow_a",
        "taiga": "textures/entity/b/taiga_a",
        "savanna": "textures/entity/b/savanna_a"
      },
      "geometry": {
        "default": "geometry.humans"
      },
      "spawn_egg": {
        "texture": "spawn_egg",
        "texture_index": 14
      },
      "scripts": {
        "pre_animation": [
          "variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 50.3;",
          "variable.attack = Math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 50.3;",
          "variable.attack2 = Math.sin(variable.attack_time * 180.0) * 50.3;",
          "variable.z_bob = Math.cos(query.life_time * 103.13244) * 2.865 + 2.865;",
          "variable.x_bob = Math.sin(query.life_time * 76.776372) * 2.865;"
        ]
      },
      "animations": {
        "look_at_target_default": "animation.humanoid.look_at_target.default",
        "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
        "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
        "move": "animation.humanoid.move",
        "riding.arms": "animation.humanoid.riding.arms",
        "riding.legs": "animation.humanoid.riding.legs",
        "holding": "animation.humanoid.holding",
        "bob": "animation.humanoid.bob",
        "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
        "use_item_progress": "animation.humanoid.use_item_progress",
        "crossbow_hold": "animation.pillager.crossbow.hold",
        "crossbow_charge": "animation.pillager.crossbow.charge",
        "melee_attack": "animation.piglin.sword.attack",
        "hand_attack": "animation.piglin.hand.attack"
      },
      "animation_controllers": [
        { "look_at_target": "controller.animation.humanoid.look_at_target" },
        { "move": "controller.animation.humanoid.move" },
        { "riding": "controller.animation.humanoid.riding" },
        { "holding": "controller.animation.humanoid.holding" },
        { "controller_piglin_attack": "controller.animation.guard.attack" },
        { "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs" }
      ],
      "render_controllers": [ "controller.render.humanbiom" ],
      "enable_attachables": true
    }
  }
}

Yes, the previous report describes this problem. This visual error is most of all related to the function: minecraft:behavior.delayed_attack is the one that plays the attack animation 2 times in a row. I also want to add that this error may not be reproduced the first time.

The mistake is that when a small number of zombie piglins receive damage from the jaws of the summoner, all nearby zombie piglins, including other mobs, receive damage from the jaws summoned by the summoner.

To reproduce this error, you need to: 1. Summon the summoner. 2. Summon a small number of zombie piglins. 3. Make the summoner deal damage to the zombie piglins.

I left a video below reproducing this error.

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Yes, of course, here are 2 videos

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with the difference between the version

When a destroyer performs an attack animation, it is more likely that it can start performing an attack animation by stretching its neck towards its target when it is far away from it.

The video shows version 1.21.70. This error is also present on version 1.21.80.20. I've been checking