Yes, the previous report describes this problem. This visual error is most of all related to the function: minecraft:behavior.delayed_attack is the one that plays the attack animation 2 times in a row. I also want to add that this error may not be reproduced the first time.
The mistake is that when a small number of zombie piglins receive damage from the jaws of the summoner, all nearby zombie piglins, including other mobs, receive damage from the jaws summoned by the summoner.
To reproduce this error, you need to: 1. Summon the summoner. 2. Summon a small number of zombie piglins. 3. Make the summoner deal damage to the zombie piglins.
When a destroyer performs an attack animation, it is more likely that it can start performing an attack animation by stretching its neck towards its target when it is far away from it.
To reproduce this error, you need an entity that will use a crossbow as a ranged weapon. Here is the whole essence: resources:
Yes, the previous report describes this problem. This visual error is most of all related to the function: minecraft:behavior.delayed_attack is the one that plays the attack animation 2 times in a row. I also want to add that this error may not be reproduced the first time.
The mistake is that when a small number of zombie piglins receive damage from the jaws of the summoner, all nearby zombie piglins, including other mobs, receive damage from the jaws summoned by the summoner.
To reproduce this error, you need to: 1. Summon the summoner. 2. Summon a small number of zombie piglins. 3. Make the summoner deal damage to the zombie piglins.
I left a video below reproducing this error.
[media]Yes, of course, here are 2 videos
[media][media]with the difference between the version
When a destroyer performs an attack animation, it is more likely that it can start performing an attack animation by stretching its neck towards its target when it is far away from it.
The video shows version 1.21.70. This error is also present on version 1.21.80.20. I've been checking