Anytime you switch between items with vibrant visuals enabled, it causes a lag spike to happen. This seems to only happen on mobile devices, and has been noted to have been fixed in another preview, but is still in effect in the vibrant visuals graphics.
Linked issues
is duplicated by 14
Attachments
Comments 15
Switch graphics mode to vibrant visuals.
Get a block or an item (nothing specific) in your hotbar.
Switch through the items in your hotbar, it'll freeze the game for a second or two and seems to happen every few seconds after switching to said item.
Platform
Android
Operating System Version
16
Affects versions
26.32
Description
When Vibrant Visuals is enabled, the game frequently freezes for approximately 2–3 seconds while interacting with the inventory or hotbar.
The freeze is most commonly triggered by:
Selecting a different hotbar item.Selecting an empty inventory slot.Consuming or placing the last item in a stack, causing the slot to become empty.
During the freeze:
The game world continues running normally.Hostile mobs continue moving and attacking.Other players connected to the same world are not affected.Only the local client appears to stop responding temporarily.
After the freeze ends, gameplay resumes normally until another inventory interaction triggers the issue again.
Steps to Reproduce
Enable Vibrant Visuals.
Open or create any world (single-player or multiplayer).
Repeatedly switch between hotbar items.
Alternatively, place or consume the last item in a stack until the slot becomes empty.
Observe intermittent 2–3 second freezes.
Additional Information
The issue has been present since the first use of the device.
The following do not affect the problem:
Graphics quality settings.
Battery Saver mode.
High Performance/Game Mode.
Touch controls or a USB-C controller (tested with a GameSir X2).
Newly created worlds or worlds imported from another device.
Offline or multiplayer gameplay.
The issue completely disappears when switching from Vibrant Visuals back to Sophisticated Visuals, using the same worlds and the same device.
This strongly suggests the problem is related to the Vibrant Visuals rendering path rather than world data or device performance.
Enabling “hide hands” in the video section fixes this bug.
It is clearly a coding fault rather than simply limited hardware.
S25 ultra, and im running the game at 60fps. My device isnt struggling to run the game.
I repeat, enabling “hide hands” fixes this bug. Please mojang, use this information to figure out the root cause.
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