Attachables appears desaturated when held in hand compared to non-VV rendering. Additionally, setting “ignore_light” to true in render controllers doesn’t disable light interactions.
The issue does not appear on items that are not attachable (like leather chestplate)
Issue persist in vanilla attachables (like shield showed below).
Items that are not attachables are not affected by this issue (vanilla torch below)
Expected results:
Setting “ignore_light” to true would remove entity/attachable from interactions with light and so desaturation of colours.
Additional info:
This issue appears to be present for all attachables. It is especially visible in Torch - Dynamic Light XP Games
Linked issues
Attachments
Comments 2
Thank you for your report!
However, this issue is already being tracked in MCPE-179261, so I'll be resolving this one as a duplicate.
It has already been fixed in the previews, so it should be hitting the main release soon!
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Just to further add to this.
[media][media]Issue is consistent across multiple addons.
Any First Person rendering of attachables causes the model to become de-saturated.
However de-saturation does not occur on attachables if not in first person.