Red colors are highly over-saturated under warm light sources, such as sunlight or torchlight, making it uncomfortable for the eyes to stare at. This is especially noticeable when using wide-color-ranged displays. I am aware that a bit more saturation can make Minecraft more vibrant, but this much saturation is utterly unbearable.
Steps to reproduce:
Create a world with vibrant visuals enabled. To ensure you get noticeable results, use a wide-color-ranged display, for example, a screen that supports DCI-P3.
Set time to noon and place red blocks under the sunlight, like shown in the attached 1.png. Notice how high their saturation goes. My eyes actually hurt when I stare at these blocks too much.
If the blocks in step 2 doesn’t seem too over saturated for you, use the locate biome command and find a mesa, or badlands in Minecraft: Java. Large patches of over saturated red sand under the sun should highlight the problem.
Notice how red colors become normal again once they leave the sunlight. As 3.png shows, red sand in shadow is much less saturated than those still under the sun.
Possible fixes:
Simply add a cap for saturation to prevent them going to high. Or else, add a saturation controller in video settings, so that players can choose the level of saturation depending on their display and personal liking.
Relevant bugs:
Saturation of blue colors are also a bit high, yet not as so as red colors. I believe they are caused by the same issue: when colors are mixed and calculated, there isn’t a cap for saturation, and they get way too saturated.
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