mojira.dev

Latic7

Assigned

No issues.

Reported

MCPE-222858 Vibrant Visuals: Lava and fire blocks do not have emissive textures Confirmed MCPE-222020 Vibrant Visuals: Auto exposure does not react to handheld emissive items, making them uncomfortably bright Fixed MCPE-221970 Vibrant Visuals: Auto exposure strength is too strong and reacts to brightness change too intensely Duplicate MCPE-221866 Vibrant Visuals: Red colors are overly saturated under sunlight or torchlight Unconfirmed MCPE-217763 [Resolved] Sky is rendered black on Intel Arc Graphics Fixed

Comments

Can confirm, and as additional information, this halo effect around the sun and moon is missing not only during sunrise and sunset, but rather disappearing entirely. That is, normally there should always be a halo effect around the sun and moon under fancy or simple graphics. For evidence, here is a screenshot taken during daytime in 2023.

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Can confirm. Besides, auto exposure does not put handheld emissive items into consideration, meaning that they can get super bright in dark areas, as shown in the attached screenshot. For me this is utterly unbearable since anytime I’m trying to make out what’s in the dark this super bright torch keeps blinding me from the corner of my screen.

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Issue resolved, please close this ticket:
After Intel’s newest release of graphic drivers version XX.X.101.6637, this rendering issue got fixed.