mojira.dev
MCPE-222849

The sky and trees (or any other blocks/entities) doesn't blend with vibrant visuals

  • Blocks like trees and any entities around has pixels around them that doesn’t fit the sky’s color

  • The sky is white-ish and not the actual sky color

  • Black pixels on water edges

  • Night sky remains bright while the ground is dark

This does happen every time I open vibrant visuals in any Minecraft world of mine, every aspect of the vibrant visual is fine except the sky. No matter what I do in the vibrant visual settings (and video settings), it doesn’t get rid of it.

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Comments 4

esto es un error con los drivers, en java sucede exactamente lo mismo con los shaders, uhmm.. trata de instalar drivers viejos hasta que funcione y dime cual pls (perdi esa version)

wait what drivers are you talking about? Can you be more specific?

los vega tienen un error de drivers que causan que normalmente el uso de shaders haga ese error, busqué y usé todos. ninguno funcionó, asi que a esperar si mojang lo soluciona.

OHHH I GET IT NOW. It makes sense since my processor is Vega. Too bad none of the versions worked… I just hope Mojang recognizes this, thank you so much for telling me what's the problem though!! This has given me a headache since this update/drop came out

Green Torch

(Unassigned)

Unconfirmed

Windows

Windows 11 Pro

1.21.90, 1.21.92 Hotfix

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