When using “atlas compositing” to make up a single item texture in the item_texture.json in any of these ways and any other way i could think of.
{
"resource_pack_name": "Tinkers Construct",
"texture_name": "atlas.items",
"texture_data": {
"tax_r_gold_99ab41": {
"textures": [
"textures/ftb/tinkers/items/iparts/hand_axe/handle_tconstruct_hepatizon",
{
"path": "textures/ftb/tinkers/items/iparts/hand_axe/head_tconstruct_rose_gold"
}
],
"additive": true
},
"tax_slim_b917b5": {
"textures": [
"textures/ftb/tinkers/items/iparts/hand_axe/handle_tconstruct_hepatizon",
"textures/ftb/tinkers/items/iparts/hand_axe/head_tconstruct_slimesteel"
]
},
"tax_wood_0b5e36": {
"textures": [
{
"path": "textures/ftb/tinkers/items/iparts/hand_axe/handle_tconstruct_iron"
},
{
"path": "textures/ftb/tinkers/items/iparts/hand_axe/head_tconstruct_wood"
}
],
"additive": true
}
}
}
It will display the correct textures in the hotbar, but in the players hand at least 1 component wil be missing
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