When using Vibrant Visual, the steve head skins has a mers.tga texture to benefit from MERS features. However, it also affacted your skin.
Step to reproduce:
Create a custom resource pack
Create a full green steve_mers.tga (HEXA:00FF00) inside of \textures\entity in order to get the best result
You will notice the steve head block will have emissive as well as your skin.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?
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