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MCPE-224298

When the guardians and elder guardians are hit by their own fireballs, the game will crash

The bug

When the guardians and elder guardians are hit by their own fireballs, the game will crash. Although it is difficult for them to be hit by their own fireballs during normal gameplay.

How to reproduce

  1. Summon a guardian or elder guardian

  2. Summon a fireball

  3. Use commands to have the guardians or elder guardians attack the fireball

  4. Let the guardian or elder guardian be hit by the fireball

Expected result

Guardians or elder guardians are normally damaged, and the game runs as usual.

Observed result

The game crashes.

Linked issues

Attachments

Comments 5

ancient guardians don’t exist. I am assuming you are talking about elder guardians. If so, please update this report as it is misleading

I apologize for my negligence, the report has been updated.

Hi there!
Thank you for your report however, this issue has been temporarily closed as Awaiting Response.

Could you please answer a few questions regarding this issue? 

  • Can you provide a list of working commands in order to reproduce this issue?

  • Does this issue occur on android phone or an Xbox console?

This ticket will automatically reopen when you reply. Thanks!

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Here are the specific commands used in the command block.
1./execute as @e[type=guardian] at @s run tp @s ~~~ , Repeat, Always Active
2./structure load fireball ~ ~3 ~ , Impulse, Needs Redstone. Before using this command, please save a fireball with a structural block
3./execute as @e[type=guardian] at @s run damage @e[type=fireball] 0 entity_attack entity @s[c=1] , Impulse, Needs Redstone
4. tp @ e [type=! Player]~~1~ , Impulse, Needs Redstone
Afterwards, use the spawn egg to summon a guardian, then use a lever to activate all impulses command blocks in the order.
About the second question, this issue occurs on Android phones.

Here are the specific commands used in the command block.
1./execute as @e[type=guardian] at @s run tp @s ~~~ , Repeat, Always Active
2./structure load fireball ~ ~3 ~ , Impulse, Needs Redstone. Before using this command, please save a fireball structure called a fireball using structural blocks.
3./execute as @e[type=guardian] at @s run damage @e[type=fireball] 0 entity_attack entity @s[c=1] , Impulse, Needs Redstone
4. tp @e [type=!player] ~~1~ , Impulse, Needs Redstone
Afterwards, use the spawn egg to summon a guardian, then use a lever to activate all impulses command blocks in the order.
About the second question, this issue occurs on Android phones.

Yzd890456

(Unassigned)

1455444

Confirmed

Multiple

1.21.100.23 Preview, 1.21.94 Hotfix

Retrieved