mojira.dev
MCPE-226357

custom ranged weapons or trident cannot pass "has_ranged_weapon" test

  1. summon a skeleton

  2. /replaceitem entity @e[type=skeleton] slot.weapon.mainhand 0 <name of the custom ranged weapon> or /replaceitem entity @e[type=skeleton] slot.weapon.mainhand 0 trident

  3. switch your gamemode to survival, see if the skeleton was trying to shoot you.

Expected:
It was.

Observed:
It wasn’t

Comments 0

No comments.

mingwangdada

(Unassigned)

Unconfirmed

Multiple

1.21.130, 1.21.100, 1.21.122 Hotfix, 1.21.123 Hotfix, 1.21.124 Hotfix, 1.21.131 Hotfix

Retrieved