/replaceitem entity @e[type=skeleton] slot.weapon.mainhand 0 <name of the custom ranged weapon>
switch your gamemode to survival, see if the skeleton was trying to shoot you.
Expected:
It was.
Observed:
It wasn’t
Comments 0
No comments.
/replaceitem entity @e[type=skeleton] slot.weapon.mainhand 0 <name of the custom ranged weapon>
switch your gamemode to survival, see if the skeleton was trying to shoot you.
Expected:
It was.
Observed:
It wasn’t
No comments.