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MCPE-226888

Unchangeable cauldron sounds

There are sounds in Minecraft which can only be partially changed, or cannot be changed at all. The water related cauldron sounds can have their actual sounds and volumes redefined, but not pitch, even if you define one, it doesn’t take effect. Lava related cauldron sounds cannot be changed at all, no volume, no pitch, no sound path, no sound amounts, no sound weight, nothing. You can only change them by directly replacing the files. Lava related sounds don’t even have a definition in “sounds_definitions.json” and “sounds.json”, while water related sounds only have definitions in “sound_definitions.json” but do not have anything related to them in “sounds.json”, and even if you include them there, the game simply ignores them as invalid sounds.

The expected behavior is to make the player able to customize cauldron sounds entirely.

Update: found out that making a custom sound definition with the original names “bucket.fill_lava”, “bucket.empty_lava” fixes the sound itself issue. But I don’t think attributing a pitch to the definition will work. Since in “sounds.json” the pitch is already 1.0, but the game ignores it and puts a hardcoded pitch in the game.

Update 2: Attributing a pitch to the sound definition directly makes custom sounds completely useless and obsolete, and the game defaults to vanilla sounds.

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Please attach a sample pack that can be used to reproduce this issue.

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I failed to ping you previously, anyway, i attached a file. since defining lava related cauldron sounds is useless , i tried with water, but the game ignores my pitch definitions. Tried 1.0, and even [ 1.0, 1.0 ] @GoldenHelmet

@GoldenHelmet updated the post with some new info

[media]

Use this updated sample pack

MagnetoBombin

(Unassigned)

Unconfirmed

Multiple

1.21.110.24 Preview, 1.21.100, 1.21.110.25 Preview

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