I place sea lanterns up to 2 blocks thick around a zombie spawner and they are useless for the light lever and seem to not block spawning like a normal solid block would either. The second thing may be normal as the sea lantern has solid and transparent qualities.
I tested this extensively. The sea lantern light seems to work to prevent other/normal mobs from spawning but it's light seems to have no effect on spawners (zombie) Torches shut down the spawning by increasing the light level as they normally would. A single layer of sea lanterns surrounding the spawner with cobblestone at the layer below the spawner and lanterns does nothing perceivable to reduce or prevent spawning.
I have searched for the issue under "spawner" and "mob spawner" and found nothing.
Does the code for spawners treat light from sea lanterns differently?
*side note:
Sea lanterns seem to lag the crap out of my NOTE 4 running MCPE. Torches and various other light sources seem fine. It is weird and makes them useless to use if I am using my phone. I am not familiar enough with the mechanics, lighting graphical rendering details, GPU load handling, chipset influences,....etc.... to know if it is a device specific issue or if it is just a huge difference in processing demand and capacity between my computer and phone but both are high performance and capable.
When I made a room with Emerald blocks and sea lanterns it was completely unplayable! it was like a graphics benchmark test or something! Totally unplayable.
I know it is a separate issue I just thought it was worth mentioning because the issue this is about is regarding the lighting mechanics of sea lanterns and maybe there is significance to it.
Thank you for your report!
However, this issue has been closed as Cannot Reproduce.
We were unable to reproduce the problem you are describing in the latest version.
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