Somewhere in 1.18, the player model now rotates in the opposite direction from the cursor, this has been reported previously in MCPE-150759 and has been resolved as "Works as Intended", since that behavior is the correct one according to Mojang I would expect the same things on the entity model in the container (eg. Horse screen), but this changes is missing on the entity model as it still does not rotated in the opposite direction from the cursor.
While the current behavior is consistent with Java Edition, this should be changed to match player model changes in Bedrock Edition, as this creates inconsistency between screen, although it may creates another parity issue with Java.
Steps to reproduce:
Open Player Inventory, then moves your cursor up and down
Notice the player model rotated in the opposite direction from the cursor
Now ride a Camel, then open the Camel Inventory, and then moves your cursor up and down
Notice the entity model does not rotated in the opposite direction from the cursor
Expected results:
Entity model rotated in the opposite direction from the cursor, matches the player model.
Observed results:
Entity model does not rotated in the opposite direction from the cursor.
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