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MCPE-228332

When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, there is a chance that first use will not occur

When the “minecraft:shooter” component is on an item with the “charge_on_draw” property set to true, and the item is charged, there is a moderately high chance that attempting to fire the charged item will not activate on the first press and will require a second press before the action occurs.

Steps to reproduce:

  1. Give yourself the example crossbow “/give @s runecraft:crossbow”

  2. Charge the item

  3. Attempt to fire

  4. Repeat from step 1, as this bug occurs seemingly at random

Expected result: Charged Crossbow fires on first use once charged with ammunition every time

Actual result: The action is occasionally cancelled and requires a second use before occurring.

Attachments

Comments 2

Please edit your report to change the Affected Version to the version shown on the Minecraft title screen

This is resolved as of a previous Minecraft Preview.

Estrongel

(Unassigned)

1492482

Confirmed

Multiple

1.21.130.27 Preview, 1.21.120.24 Preview, 1.21.120.23 Preview, 1.21.120.20 Preview, 1.21.101 Hotfix, 1.21.111, 1.21.123 Hotfix

26.30.20 Preview, 26.30

Retrieved