When the “minecraft:shooter” component is on an item with the “charge_on_draw” property set to true, and the item is charged, there is a moderately high chance that attempting to fire the charged item will not activate on the first press and will require a second press before the action occurs.
Steps to reproduce:
Give yourself the example crossbow “/give @s runecraft:crossbow”
Charge the item
Attempt to fire
Repeat from step 1, as this bug occurs seemingly at random
Expected result: Charged Crossbow fires on first use once charged with ammunition every time
Actual result: The action is occasionally cancelled and requires a second use before occurring.
Please edit your report to change the Affected Version to the version shown on the Minecraft title screen