When blocks are moved by pistons, they display incorrect colors under specific graphics modes. While previous versions had known rendering issues with translucent blocks (like glass and slime blocks) in their layers, the latest update introduces similar problems to opaque blocks. Specifically:
In Fancy or Simple graphics modes, moved opaque blocks appear overly bright.
With Vibrant Visuals enabled, moved opaque blocks render with an incorrect yellow tint.
How to Reproduce:
Set graphics mode to "Vibrant Visuals" (or "Fancy"/"Simple" for brightness issue).
Construct an observer clock chain to activate a sticky piston repeatedly.
Configure the sticky piston to push a white concrete block.
Observe the moving block's color during operation.
Observed Result:
Vibrant Visuals: The white concrete block shifts to a noticeable yellow hue while moving.
Fancy/Simple Modes: The moved block appears excessively bright compared to stationary ones.
Expected Result:
The moved opaque blocks (e.g., white concrete) should maintain their original color and brightness consistently across all graphics modes, including Vibrant Visuals, without undesired yellow tint or brightness changes.
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