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MCPE-136928

Blocks appear brighter for a split second when moved by a piston in a dark area

Summary:
When a block is moved by a piston in a dark area, the block appears brighter for a split second.

Steps to Reproduce:

  1. Place a piston

  2. Place a lever on the piston

  3. Place a block in front of the piston face

  4. Set the time to night

  5. Activate the piston

Observed Results:
The block appears brighter for a split second.

Expected Results:
The block should not appear brighter.

Video:

[media]

Linked issues

Attachments

Comments

GoldenHelmet

Prior to the fix to MCPE-66250, the light level of a moving block was copied from the light level of the coordinate of the block that it replaced. That was correct, despite the texture being wrong. Now, after the texture fix, it looks like the light level is no longer based on that coordinate, but is instead always maximum (15).

[Mod] EVGENSYPERPRO

not fixed in 1.19.50.20 

[media]
X1Crafts

This issue seems to also strangely affect dyed water in a way as seen below: 

[media]
Minecraft386882

Confirmed in 1.21.44

[Mod] OcelotOnesie

(Unassigned)

1260826

Confirmed

Windows

1.20.20.23 Preview, 1.20.20.22 Preview, 1.19.50.20 Preview, 1.19.40.24 Preview, 1.19.30.21 Preview, ..., 1.20.12 Hotfix, 1.20.13 Hotfix, 1.21.60.21 Preview, 1.21.50.25 Preview, 1.21.1 Hotfix

1.19.50.20 Preview

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