In an attempt to add variations to the “grass_side” texture, I added the following to the “terrain_texture.json”:
"grass_side": {
"textures":{
"variations": [
{ "path": "textures/blocks/grass_side0", "weight": 50 },
{ "path": "textures/blocks/grass_side1", "weight": 25 },
{ "path": "textures/blocks/grass_side2", "weight": 25 }
]
}
}I expected the grass overlay, which was defined correctly using opacity and grey scale , to be tinted via the grass colormap, however the grass portion of the texture remained greyscale. Notably, the grass could still be tinted manually using the “overlay_color” component but getting the grass side texture to follow the biome dependent tint of the grass colormap was the desired behavior.
Could you attach an example pack to this report?