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MCPE-230030

Vibrant Visuals: Xbox Series S reflection linear search step count is set too low

The Xbox Series S has significantly weaker reflections than the other current gen consoles (PS5/XSX), and even the PS4 despite the Series S being a current gen console while the PS4 is last gen.

The reflections on those platforms reflect most of what you can see, while on the Series S they’re very limited in comparison.

How to encounter this in-game:

  • enable Vibrant Visuals on the Xbox series S

  • enter a world

  • make sure reflections are enabled

  • look at a body of water with things that are meant to reflect in the water on the other side. If they’re tall enough, they will only be partially reflected, which doesn’t match what you’d see on PC, PS4, Xbox Series X, PS5 or mobile.

How to fix this bug, based on my understanding of which console is which (as “console_1”, “console_2” and “console_3” aren’t labeled like PS4, android, ios, and pc, however console_2 appears to match what i see on series S):

  • go into Content\data\renderer\reflection_configs\lods

  • edit reflection_configuration.console_2.ultra.json

  • set "linear_search_step_count" from 100 (current value) to 300 (matching console_3, which appears to be both of the other current gen consoles. PS4 has it at 200, PC has it at 800). Might also be good to set “enable_gap_fill” to true, to match the console_3 config, and it appears to be intentionally disabled at medium and high, while on ultra it defaults to the low value which is also false.

  • adjust the lower lods to match this change and the other current gen consoles

alternatively, if the Series S isn’t meant to use the console_2 config in the first place, make the Series S use the console_3 config.

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Xbox

1.21.130.22 Preview, 1.21.130.20 Preview, 1.21.114 Hotfix

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