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MCPE-230144

Witches in Bedrock Edition Have Inconsistent and Overlong Potion-Throwing Cooldowns Compared to Java Edition

Description:
In Java Edition, witches have a consistent 2-second cooldown for throwing all types of potions. However, in Bedrock Edition, the cooldown times are both longer and inconsistent: 3 seconds for harmful potions and 10 seconds for healing or regeneration potions. This discrepancy significantly alters witch behavior and combat dynamics between the two versions.

How to Reproduce:

  1. Trap a witch in a minecart alongside an iron golem.

  2. Observe the witch throwing harmful potions at the iron golem with a 3-second cooldown.

  3. Trap a witch in a minecart with a raid illager (e.g., ravager).

  4. Observe the witch throwing healing/regeneration potions with a 10-second cooldown.

Observed Result:

  • Harmful potions are thrown every 3 seconds in Bedrock Edition.

  • Healing/regeneration potions are thrown every 10 seconds in Bedrock Edition.

  • Both cooldowns are longer than Java Edition's universal 2-second cooldown.

Expected Result:

  • All potion types should have a consistent 2-second throwing cooldown, matching Java Edition behavior.

  • Healing potions should not have a disproportionately long cooldown compared to harmful potions.

Additional Notes:
The extended and inconsistent cooldowns in Bedrock Edition negatively affect:

  • Combat balance when fighting witches

  • Raid mechanics where witch healing support is crucial

  • Cross-version gameplay consistency
    This appears to be an undocumented behavioral difference that should be aligned with Java Edition's balanced approach.

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LiShang

(Unassigned)

Unconfirmed

Multiple

1.21.130.22

1.21.130.27 Preview, 1.21.130.22 Preview, 1.21.130.25 Preview (Windows), 1.21.130.24 Preview, 1.21.130.26 Preview, ..., 1.21.121 Hotfix, 1.21.122 Hotfix, 1.21.123 Hotfix, 1.21.124 Hotfix, 26.0.23/24 Preview

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