Description:
In Java Edition, witches have a consistent 2-second cooldown for throwing all types of potions. However, in Bedrock Edition, the cooldown times are both longer and inconsistent: 3 seconds for harmful potions and 10 seconds for healing or regeneration potions. This discrepancy significantly alters witch behavior and combat dynamics between the two versions.
How to Reproduce:
Trap a witch in a minecart alongside an iron golem.
Observe the witch throwing harmful potions at the iron golem with a 3-second cooldown.
Trap a witch in a minecart with a raid illager (e.g., ravager).
Observe the witch throwing healing/regeneration potions with a 10-second cooldown.
Observed Result:
Harmful potions are thrown every 3 seconds in Bedrock Edition.
Healing/regeneration potions are thrown every 10 seconds in Bedrock Edition.
Both cooldowns are longer than Java Edition's universal 2-second cooldown.
Expected Result:
All potion types should have a consistent 2-second throwing cooldown, matching Java Edition behavior.
Healing potions should not have a disproportionately long cooldown compared to harmful potions.
Additional Notes:
The extended and inconsistent cooldowns in Bedrock Edition negatively affect:
Combat balance when fighting witches
Raid mechanics where witch healing support is crucial
Cross-version gameplay consistency
This appears to be an undocumented behavioral difference that should be aligned with Java Edition's balanced approach.
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