Of course, you need to note that the small mobs referred to here are specifically: baby zombified piglins, baby drowned, and baby zombie villagers that were converted from infected baby villagers. Importantly, these must be baby zombie villagers converted from baby villagers - not naturally spawned or created from spawn eggs, as these are two distinct mob types with different behaviors.
Regardless of the spawning method used - whether through spawn eggs, natural spawning, or any other valid approach - when testing with the /ride command as demonstrated in the video, you'll consistently observe the same results: only baby drowned can form Chicken Jockeys, and even those don't drop proper loot upon death.
Actually, these mobs weren't spawned via commands - since Bedrock Edition lacks direct commands to spawn baby variants, we used spawn eggs to create the baby zombified piglins, drowned, and converted villagers. After spawning, we saved them using structure blocks for consistent testing purposes.
In summary, the core issue lies in the fact that the retraction of the piston should not generate PT to delete the piston arm. This has always been highly unreasonable, as it leads to the piston arm not disappearing immediately when the piston head is directly destroyed, which does not align with the expected behavior
This is clearly unreasonable. The correct behavior should align with Java Edition, where the four saplings are treated as a single entity, and their growth stages are fully synchronized. They should not function as four independent individuals with unsynchronized growth stages. Instead, they should grow as a unified whole, ensuring that their development progresses in harmony, as intended in Java Edition.
Of course, you need to note that the small mobs referred to here are specifically: baby zombified piglins, baby drowned, and baby zombie villagers that were converted from infected baby villagers. Importantly, these must be baby zombie villagers converted from baby villagers - not naturally spawned or created from spawn eggs, as these are two distinct mob types with different behaviors.
Regardless of the spawning method used - whether through spawn eggs, natural spawning, or any other valid approach - when testing with the
/ride
command as demonstrated in the video, you'll consistently observe the same results: only baby drowned can form Chicken Jockeys, and even those don't drop proper loot upon death.Actually, these mobs weren't spawned via commands - since Bedrock Edition lacks direct commands to spawn baby variants, we used spawn eggs to create the baby zombified piglins, drowned, and converted villagers. After spawning, we saved them using structure blocks for consistent testing purposes.
In summary, the core issue lies in the fact that the retraction of the piston should not generate PT to delete the piston arm. This has always been highly unreasonable, as it leads to the piston arm not disappearing immediately when the piston head is directly destroyed, which does not align with the expected behavior
This is clearly unreasonable. The correct behavior should align with Java Edition, where the four saplings are treated as a single entity, and their growth stages are fully synchronized. They should not function as four independent individuals with unsynchronized growth stages. Instead, they should grow as a unified whole, ensuring that their development progresses in harmony, as intended in Java Edition.