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MCPE-230148

Wither in Bedrock Edition Retains Unnecessary Random Blue Skull Firing Alongside Normal Targeted Attack Pattern

Description:
In Bedrock Edition, the Wither exhibits a layered attack behavior where it correctly performs its intended targeted attack sequence (one blue skull followed by three black skulls at the locked-on target) while simultaneously maintaining an additional, separate behavior of firing blue skulls at fixed intervals in random directions. This random firing occurs independently of the Wither's combat state and persists even during targeted attacks, creating redundant and inconsistent behavior not present in Java Edition.

How to Reproduce:

  1. Spawn a Wither in an area without any other entities

  2. Observe the Wither firing blue skulls randomly at regular intervals while stationary

  3. Introduce a target entity (e.g., player) within aggro range

  4. Observe the Wither now executing two simultaneous behaviors:

    • Targeted attack pattern: 1 blue skull + 3 black skulls at the locked target

    • Continued random blue skull firing in arbitrary directions

Observed Result:

  • Two independent blue skull firing mechanisms operate simultaneously:

    • Random interval-based firing in random directions (persistent background behavior)

    • Target-locked blue skull as part of the normal attack sequence

  • The random firing continues unchanged regardless of the Wither's combat state

  • This creates excessive blue skull projectile spam compared to Java Edition

Expected Result:

  • The Wither should only fire skulls (blue or black) as part of its targeted attack sequences

  • The background random blue skull firing should be completely removed

  • Behavior should match Java Edition where all skull firing is target-dependent and predictable

Additional Notes:
This redundant firing mechanism causes:

  • Unnecessary performance overhead from excess projectiles

  • Excessive environmental destruction in random directions

  • Inconsistent cross-version boss behavior
    The random blue skull firing appears to be legacy behavior that should be removed to align with the more refined Java Edition implementation.

Linked issues

Attachments

Comments 2

This is obviously intentional design, it does not need changing.

However, still firing randomly instead of aiming at the target when the attack target has already been locked is obviously wrong.

LiShang

(Unassigned)

Unconfirmed

Multiple

1.21.130.22

1.21.130.22 Preview, 1.21.130.25 Preview (Windows), 1.21.130.24 Preview, 1.21.120

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