Description:
In Bedrock Edition, the Wither exhibits a layered attack behavior where it correctly performs its intended targeted attack sequence (one blue skull followed by three black skulls at the locked-on target) while simultaneously maintaining an additional, separate behavior of firing blue skulls at fixed intervals in random directions. This random firing occurs independently of the Wither's combat state and persists even during targeted attacks, creating redundant and inconsistent behavior not present in Java Edition.
How to Reproduce:
Spawn a Wither in an area without any other entities
Observe the Wither firing blue skulls randomly at regular intervals while stationary
Introduce a target entity (e.g., player) within aggro range
Observe the Wither now executing two simultaneous behaviors:
Targeted attack pattern: 1 blue skull + 3 black skulls at the locked target
Continued random blue skull firing in arbitrary directions
Observed Result:
Two independent blue skull firing mechanisms operate simultaneously:
Random interval-based firing in random directions (persistent background behavior)
Target-locked blue skull as part of the normal attack sequence
The random firing continues unchanged regardless of the Wither's combat state
This creates excessive blue skull projectile spam compared to Java Edition
Expected Result:
The Wither should only fire skulls (blue or black) as part of its targeted attack sequences
The background random blue skull firing should be completely removed
Behavior should match Java Edition where all skull firing is target-dependent and predictable
Additional Notes:
This redundant firing mechanism causes:
Unnecessary performance overhead from excess projectiles
Excessive environmental destruction in random directions
Inconsistent cross-version boss behavior
The random blue skull firing appears to be legacy behavior that should be removed to align with the more refined Java Edition implementation.
This is obviously intentional design, it does not need changing.