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MCPE-230061

Bottle-type Throwables Exhibit Incomplete Projectile Properties Compared to Other Throwable Items

Description:
Bottle-type throwables (splash potions, lingering potions, experience bottles) can successfully hit and activate target blocks, confirming their projectile classification. However, when these items make contact with hostile projectiles like ghast fireballs and wither skulls, while the impact is registered, no deflection occurs. The bottles simply pass through or collide visually without imparting the expected kinetic force to redirect the hostile projectiles.

How to Reproduce:

  1. Throw a bottle-type item (splash potion, experience bottle) at a ghast fireball or wither skull

  2. Observe that the bottle makes visual contact with the hostile projectile

  3. Notice that while impact is detected, the fireball/skull continues on its original trajectory unchanged

  4. Compare with snowballs/eggs which successfully deflect the same projectiles

Observed Result:

  • Visual collision occurs between bottle-type throwables and hostile projectiles

  • No deflection or trajectory change occurs for ghast fireballs or wither skulls

  • Hostile projectiles continue moving as if no collision happened

  • Other throwables (snowballs, eggs) properly deflect the same projectiles

Expected Result:

  • Bottle-type throwables should impart kinetic force to deflect ghast fireballs and wither skulls upon direct hit

  • The deflection behavior should be consistent with other player-thrown projectiles

  • Successful visual collision should result in corresponding physical interaction

Additional Notes:
This represents a clear inconsistency in the projectile physics system. Since bottle-type items are detected as projectiles for target block mechanics, they should exhibit complete projectile behavior, including the ability to deflect other projectiles through kinetic transfer.

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LiShang

(Unassigned)

Unconfirmed

Multiple

1.12.130.22

1.21.130.22 Preview, 1.21.114 Hotfix

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