In Vibrant Visuals, the sculk block set, husk, parched, piglins, hoglins, drowned, bogged and strays all have emissive textures in Vibrant Visuals, but do not have them in normal graphics.
This is in spite of other new mobs and blocks getting emissive textures in base graphics, like the copper golem. This should not be the case.
All blocks and mobs should have their emissive textures both in and out of Vibrant Visuals.
Picture example of one of the disparities
https://imgur.com/a/N0c5lPg