mojira.dev

SuperOysters

Assigned

No issues.

Reported

MC-304437 Too many active large mobs seem to crash the game compared to a lot of active small mobs Awaiting Response MC-304401 Non see-through leaves look different compared to the previous snapshot Fixed MCPE-232059 Copper spear does the exact same damage as a stone spear while having a worse cooldown Unconfirmed MC-304382 Copper spear does the exact same damage as a stone spear while having worse cooldowns Confirmed MCPE-231983 Some emissive textures appear only in Vibrant Visuals Unconfirmed MC-303965 Netherite Horse Armor burns Duplicate MC-303823 Certain mobs and blocks do not have emissive textures in java while they have them in bedrock Invalid MC-303221 Skeleton Horses no longer burn in sunlight, even though it is undead and its counterpart still burns Works As Intended MC-303219 Zombie Nautilus burns in sunlight even though it is a Drowned Undead Invalid MC-303218 Zombie Nautilus suffocates, even though it is classified as undead Works As Intended MC-302031 Translucent/Transparent textures become invisible when viewed through Water or other Translucent Textures Awaiting Response

Comments

I am currently unable to, but an easy way to see this behavior is either by giving the Giant mob AI and spawning a lot of them either in single or multiplayer, or increasing the size of a lot of mobs with commands. This mob size issue is also apparent with any huge mobs added by mods; if a mod that adds mobs adds a giant mob, only a few can be loaded at a time for the same issues stated in this post.

Picture example of one of the disparities

https://imgur.com/a/N0c5lPg

Picture example of one of the disparities

https://imgur.com/a/N0c5lPg

If its intentional, then they should give horse traps armor or make saddles prevent burning