mojira.dev

SuperOysters

Assigned

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Reported

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MC-306603 Baby Zombie Piglin's snouts are mapped wrong and have a nostril on the side of their face. Duplicate MC-306345 Baby zombies, gurgles, baby husks, and baby zombie villagers can no longer traverse one-block-high passages Fixed MC-306014 Golden Dandelion does not work on Tadpoles Duplicate MC-305858 Baby Pig textures are incorrectly mirrored Duplicate MC-305849 Baby horses still have full eyes Works As Intended MC-304437 Too many active large mobs seem to crash the game compared to a lot of active small mobs Awaiting Response MC-304401 Non see-through leaves look different compared to the previous snapshot Fixed MCPE-232059 Copper spear does the exact same damage as a stone spear while having a worse cooldown Works As Intended MC-304382 Copper spear does the exact same damage as a stone spear while having worse cooldowns Works As Intended MCPE-231983 Some emissive textures appear only in Vibrant Visuals Unconfirmed

Comments

It doesn't matter if it does, it's out of line with what they're going with and is therefore an error

I am currently unable to, but an easy way to see this behavior is either by giving the Giant mob AI and spawning a lot of them either in single or multiplayer, or increasing the size of a lot of mobs with commands. This mob size issue is also apparent with any huge mobs added by mods; if a mod that adds mobs adds a giant mob, only a few can be loaded at a time for the same issues stated in this post.

Picture example of one of the disparities

https://imgur.com/a/N0c5lPg

Picture example of one of the disparities

https://imgur.com/a/N0c5lPg

If its intentional, then they should give horse traps armor or make saddles prevent burning