When using the execute command component for “- rotation as <entity>”, it behaves as if non-existent. What it should do is behave according to its conditional value, but the observed effects are not equal to this effect.
Attachments
Comments 3
Apologies, I didn't realize I missed that.
How to replicate bug:
1: type /execute as @e[r=20,rm=1] at @s rotated as (player entity) run -
2: type a regular command using the prior execute command.
3: play the command.
4: watch the chat log for all entities that are affected.
Note: make sure you have sendcommandfeedback gamerule set to true
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
To make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki