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MCPE-233391

Closed captions for parched ambient and imitating sounds are inconsistent with other types of skeletons

Unlike Skeleton, Stray, and Bogged, ambient and Parrot imitating sound for Parched are incorrect.

  • Skeleton, Stray, and Bogged ambient subtitles are “Skeleton/Stray/Bogged rattles”, Parched subtitle use “Parched crackles”.

  • Skeleton, Stray, and Bogged parrot imitating subtitles are “Parrot rattles”, Parched subtitle use “Parrot crackles”.

Steps to Reproduce:

  1. Play mob.skeleton.say, mob.stray.ambient, mob.bogged.ambient, and mob.parched.ambient (also imitating sound event) using /playsound command

  2. Pay attention to the Closed captions

Observed Results:

Closed captions for parched ambient and imitating sounds are inconsistent with other types of skeletons

Expected Results:

Closed captions for parched ambient and imitating sounds should be consistent with other types of skeletons. It has two types to fix this issue:

  • Change Parched ambient subtitles to Parched rattles and imitating subtitles for Parched to Parrot rattles to match ambient and imitating subtitles of Skeleton, Stray, and Bogged

  • Change Skeleton, Stray, and Bogged ambient subtitles to Skeleton/Stray/Bogged crackles and imitating subtitles for Skeleton, Stray, and Bogged to Parrot crackles to match ambient subtitles of Parched

Comments 1

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