Unlike Skeleton, Stray, and Bogged, ambient and Parrot imitating sound for Parched are incorrect.
Skeleton, Stray, and Bogged ambient subtitles are “Skeleton/Stray/Bogged rattles”, Parched subtitle use “Parched crackles”.
Skeleton, Stray, and Bogged parrot imitating subtitles are “Parrot rattles”, Parched subtitle use “Parrot crackles”.
Steps to Reproduce:
Play mob.skeleton.say, mob.stray.ambient, mob.bogged.ambient, and mob.parched.ambient (also imitating sound event) using /playsound command
Pay attention to the Closed captions
Observed Results:
Closed captions for parched ambient and imitating sounds are inconsistent with other types of skeletons
Expected Results:
Closed captions for parched ambient and imitating sounds should be consistent with other types of skeletons. It has two types to fix this issue:
Change Parched ambient subtitles to Parched rattles and imitating subtitles for Parched to Parrot rattles to match ambient and imitating subtitles of Skeleton, Stray, and Bogged
Change Skeleton, Stray, and Bogged ambient subtitles to Skeleton/Stray/Bogged crackles and imitating subtitles for Skeleton, Stray, and Bogged to Parrot crackles to match ambient subtitles of Parched
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