mojira.dev
MCPE-23344

for behavior packs, subcomponent catchFire within impact_damage ignored

For the vanilla behavior pack, fireball and small_fireball have ' "catchFire": true ' within their behavior files for onHit { impact_damage { sections, setting this to false changes nothing. Additionally, if you try to add these to other projectiles like snowball or ender_pearl, they will not catch fire. Since im seeing a lot of random preference of snake case and camel case, i also tried "catch_fire", but it did not fix it.

Comments 2

I can confirm this issue.

For the Blaze, adjusting either of these in the {color:#d04437}small_fireball.json{color} makes no difference:

"catchFire": false, // does not work
"causesFire": false, // does not work

For snowballs:

"catchFire": true, // does not work
"causesFire": false, // works, either way

For the Ghast (Fireball):

"catchFire": true, // works, either way
"causesFire": false, // works, either way

For the wither_skull_dangerous.json

"catchFire": true, // works, either way

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Kevin Gagnon

(Unassigned)

Confirmed

Windows

Windows 10

1.1.3.52

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