The spear’s charge attack damage is inconsistently applied.
Find or spawn a mob
Start a charge attack
Run towards the mob and hit it multiple times with the same charge attack
Expected result:
mob takes damage every time the spear’s charge hits the mob (every time the mob is visibly hit)
Current result:
mob only takes damage some of the time. This is easier to spot with an add-on that shows mob health, the health simply does not go down on a lot of these hits.
In the video, you can see how the diamond spear, with just sprinting, is supposed to kill the zombie piglin in 4 hits, and it works as intended as long as each attack is done separately. However, when you do multiple attacks in a row during a single charge, the damage does not get applied on each one, even if the mob is visibly hurt and makes the hurt sound effect.
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I believe that is a different thing that does not match my report, as seen by the video in this report.
The one you set this as a duplicate of is the intended minimum range of the spear, within which the spear isn’t supposed to be able to hit mobs at all. That means no damage, knockback, visibly being hit, no damage sound, no damage particles, etc.
What happens here is the mobs do in fact get hit, they play the damaged animation and sound and get knocked back, but they take no damage. This also seemingly happens even when you’re far enough out for the spear to still be able to deal damage normally.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
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We're tracking this issue at MCPE-230743, so I will resolve and link this report as a duplicate.
That report has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked report.
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