In the Bedrock Edition, there is an issue with the rendering of attachment points for held items on the copper golem. Specifically, when a copper golem picks up or is given a spear, the client incorrectly renders the spear model as being attached to the entity's head, rather than being held in its hand. This is a visual bug caused by an error in the spear's attachment definition within the animation files.
How to Reproduce:
Place a copper golem in the world.
Place a copper chest containing a spear near the copper golem.
Wait copper golem interact with the copper chest.
Observe the bopper golem as it takes the spear from the chest.
Observed Result:
The spear model is visibly attached to and protrudes from the top of the Copper Golem's head, instead of being held in its hand.
Expected Result:
The spear should be correctly rendered in the Copper Golem's hand, matching the visual behavior of how it holds other items and aligning with the standard item-holding animation for mobs.
Linked issues
duplicates 1
Attachments
Comments 2
This appears to relate to (duplicate :question_mark:) MCPE-226609.
Can confirm on 1.21.131