Custom block model definitions support defining item display transformations to change how the auto-generated icon for a block appears in various contexts. The GUI context supports a special property, fit_to_frame, that determines if the generated icon should be auto-scaled to a constrained frame context (such as inventory slots). This property is enabled by default. Manually setting this property to false causes otherwise correctly framed icons to be shifted to the right in the command auto-complete interface.
Workaround possible
This bug can be manually worked around by carefully injecting zero-size cubes at specific locations into a separate model provided to the minecraft:item_visual component.
Demonstration
The following screenshot shows this bug in action:
Note that the icon for bug_icon:custom_block_with_bugged_icon is incorrectly offset to the right. Despite this, the general UI icon is the same between both blocks:
Reproduction
This example is taken from the behavior pack in the following world attached for convenience:
This world can be opened (in Minecraft Preview) for inspection or unzipped to access the code associated with such. Also included is a parallel block whose icon is not bugged in the command auto-complete list.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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