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I’d like to contest this. This is not a feature request. This is a mishandling of the cases where minecraft:collision_box is considered for the sake of allowing snowlogging. [] defines full-block collision, just the same as true. In every way in the engine except this one, [] equals true. This is a special handling oversight on the end of the precipitation interactions component.

As for the summary, I wouldn’t have minded if they’d instead redefined [] as false: that would make things more sensible and simpler. But until they do, the point still stands.

I’d like to contest this. This is not a feature request. These 2 components are effectively present on a block whether they’re defined or not. There isn’t any indicator transformation should only be considered when explicitly defined. It forms a parity discrepancy between default values (e.g., true) and explicitly stated intents of such.

It’s hard to say, since I don’t know the internals. Here are some related reports pertaining to block permutations. The first is the strongest conceptual fit.

Found out this is a duplicate of MCPE-240790 .

As of Preview 26.50.27, the shears destructibility tag works now. The others still don’t.

Ugh, ignore those attachments. Use these instead.

[media]
[media: Fossil Feature Output Bug Demo.mp4]

Fixed video upload:

[media: Fossil Feature Placement Bug Demo.mp4]

I can confirm this also affects custom blocks on the latest Preview (26.50.26).

Ah, yes, it does work on the hotfix. I guess Preview hasn’t received this change yet.

Interestingly, this set of blocks also seems to emit sounds and particles on liquid destruction whereas most (all?) other blocks don’t.

The attempted fix of this bug has led to a new bug: MCPE-240720.

Okay, while what I said is true for blocks, compositing for items is still bugged.

Confirmed fixed in recent Preview:

[media: CleanShot 007439.png]

[media: CleanShot 007438.png]

Confirmed fixed in recent Preview

Confirmed fixed in recent Preview:

[media: Kaleidoscope 007437.png]

Looks like this was fixed in a recent Preview!

This bug was more correctly “fixed” in https://feedback.minecraft.net/hc/en-us/articles/46506466842125-Minecraft-Beta-Preview-26-40-22-23:

  • Small geometries using the "item_display_transforms" -> "gui" -> "fit_to_frame": false option will now be properly centered in format_version 1.21.130 and above (MCPE-234752)

However, the geometry itself is now incorrectly centered in the space, even if the model/display configurations did not indicate such.

Confirmed fixed in Preview 26.30.28.

Confirmed fixed in Preview 26.30.26. The other item dyeable component bugs have not yet been fixed.

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