Verification builds:
1.1.4.51 Retail
Summary:
Explosions do not drop blocks if the default game mode is set to 'creative'
Steps to Reproduce:
Create a world with the default game mode set to Creative
Place TNT or spawn a creeper, and ignite with flint and steel
Observed Results:
Blocks will not drop from the explosion all the time the world default is set to creative, regardless of the /gamerule or the personal game mode.
Expected Results:
Blocks should drop from the explosion, unless the relevant gamerule is changed manually.
Screenshots/Videos attached: Yes
Notes:
Original Description:
Expected behavior: When a block is destroyed by tnt, an item will be dropped.
Actual behavior: No items drop when a block is destroyed by tnt.
Linked issues
is duplicated by 6
Attachments
Comments 13

Thank you for your report!
However, this issue has been closed as Cannot Reproduce.
We were unable to reproduce the problem you are describing in the latest version.
According to the wiki, Blocks destroyed by TNT explosions should have a 1⁄4 chance of dropping as an item.
You might want to check that you have the right gamerule applied to your world; use the command /gamerule dotiledrops
and it should show you if they are enabled or not.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as Cannot Reproduce.
We were unable to reproduce the problem you are describing in the latest version.
According to the wiki, Blocks destroyed by TNT explosions should have a 1⁄4 chance of dropping as an item.
You might want to check that you have the right gamerule applied to your world; use the command /gamerule dotiledrops
and it should show you if they are enabled or not.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
I am aware of the drop rate. I can blow up hundreds of blocks and still have no drops. Were you able to get drops? I have tested this in several new worlds with nothing changed from the default settings. If the gamerule needs to be manually set, that behavior is bugged.
Edit: Video for proof. Not a single block drops. https://streamable.com/ibxnj
I am aware of the drop rate. I can blow up hundreds of blocks and still have no drops. Were you able to get drops? I have tested this in several new worlds with nothing changed from the default settings. If the gamerule needs to be manually set, that behavior is bugged.
Edit: Video for proof. Not a single block drops. https://streamable.com/ibxnj
To expand upon this. Helen mentioned that, as of the current public update, even survival drops are not working as intended. The behavior was originally as per the description, but no longer. There is also supposedly a fix for 1.2, so at the very least it is being addressed.
When a creeper explodes it always destroys all blocks in a 3x3 area around the creeper, none of these blocks ever get turned into entities. No additional damage to blocks outside of the 3x3 area seem to suffer any further damage from the explosion.
Since we can't use duping of TNT, i'm using creepers as renewable TNT. My farm has a mob farm above it, which extracts both creepers and skeletons and disposes of all other mobs. I drop the creeper into a 1wide, 2 deep hole surrounded by the block I would like to farm, either cobble/stone or trees. The skeleton tries to shoot a snow golem, but ends up shooting the creeper, the creeper detonates, and is supposed to turn 'some' of the blocks around the creeper into entity format, which are picked up by hoppers and stored into chests. However the creeper ALWAYS destroys all blocks around it, except obsidian, regardless to the blocks blast resistance. Furthermore the explosion does not seem to effect anything outside of the 3x3 area. I encased the area outside of the 3x3 with glass (very low blast resistance) and it does no damage to the glass at all.
Furthermore the creepers explosion damage does not seem effected by the difficulty. I expected to see a more powerful explosion which would have effected more blocks around the creeper, but this does not seem to be the case.
When a creeper explodes it always destroys all blocks in a 3x3 area around the creeper, none of these blocks ever get turned into entities. No additional damage to blocks outside of the 3x3 area seem to suffer any further damage from the explosion.
Since we can't use duping of TNT, i'm using creepers as renewable TNT. My farm has a mob farm above it, which extracts both creepers and skeletons and disposes of all other mobs. I drop the creeper into a 1wide, 2 deep hole surrounded by the block I would like to farm, either cobble/stone or trees. The skeleton tries to shoot a snow golem, but ends up shooting the creeper, the creeper detonates, and is supposed to turn 'some' of the blocks around the creeper into entity format, which are picked up by hoppers and stored into chests. However the creeper ALWAYS destroys all blocks around it, except obsidian, regardless to the blocks blast resistance. Furthermore the explosion does not seem to effect anything outside of the 3x3 area. I encased the area outside of the 3x3 with glass (very low blast resistance) and it does no damage to the glass at all.
Furthermore the creepers explosion damage does not seem effected by the difficulty. I expected to see a more powerful explosion which would have effected more blocks around the creeper, but this does not seem to be the case.