The new baby wolf model has a base pose that is fundamentally different from the adult model, requiring completely different animations (especially for sitting).
However, it was implemented through individual queries for each transformation instead of using entirely separate animations. This presents many issues:
Any existing resource packs that change the wolf’s animations break when applied over the new baby model
The game unnecessarily queries for the mob’s baby status multiple times
Inconsistent with other baby remodels that got separate animations, such as the cat.
Steps to Reproduce:
Apply the attached resource pack (it includes the affected vanilla animations from previous versions)
Tame a baby wolf
Make it sit down
Observed Results:
The baby wolf’s body is completely out of place.
Expected Results:
The baby wolf is unaffected.
Notes: The animation file includes many comment lines with “//TODO: AB#1534041 remove query.is_baby instance”
Thank you for your report!
Could you please attach an example resource pack showcasing the issue?
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki