In version 26.0, a new entity spawn trigger spawn_baby_jockey was added alongside spawn_adult and spawn_baby. However, zombie piglin jockeys spawned with this trigger cannot be picked up or transported by minecarts. This breaks many redstone contraptions that rely on minecart-based sorting or killing chambers, severely limiting player creativity and potentially causing massive entity buildup and world lag.
Steps to Reproduce:
Build the setup as shown:
Place an activated rail on top of a redstone block.
Place a minecart on the rail.
Surround the minecart with blocks (e.g., glass) on all four sides.
In the northeast corner, place a soul sand block, put a wither rose on top of it, and surround it with blocks to simulate a mob transport/killing system.
Spawn zombie piglins by right-clicking repeatedly with a zombie piglin spawn egg above the minecart. Observe that a very small proportion of them (approx. 75/10000) cannot enter the minecart.
Alternatively, summon a zombie piglin with the
spawn_baby_jockeytrigger using the command:/summon zombie_pigman ~ ~ ~ ~ ~ spawn_baby_jockeyAttempt to move the minecart or have the piglin enter it.
Observed Result:
Some zombie piglins spawned with the spawn egg cannot be picked up by the minecart (rare, but reproducible).
Zombie piglins summoned with the
spawn_baby_jockeytrigger consistently fail to enter the minecart.Piglins summoned with
spawn_adultorspawn_babybehave normally and can be transported by minecarts.
Expected Result:
All zombie piglins, including baby jockeys, should be able to enter and be transported by minecarts, just like other variants.
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Comments 3
Even though it’s only the first version of 2026, it can already be counted among the top ten bugs of 2026, due to its severity and impact.
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