mojira.dev

kby8848yyds

Assigned

No issues.

Reported

MCPE-191061 the light_weighted_pressure_plate not work correctly in latest version Duplicate MCPE-189895 Dropper or dispenser may not work every 4gt, even though it is activated by a 4gt frequency signal Fixed MCPE-187051 Hopper minecart's lowest collection zone only attempts to collect the first item in the pile Confirmed MCPE-180330 Baby zombie won't pathfind under trapdoor even though there is enough room Community Consensus

Comments

the stated range of the 3rd collection is write in codes, which can be seen in IDA. you checked wrong because you didn’t concern the collision size of items( 1/4 block wide)

I add a view, and you can see the same machine work different in the two version. The left one is actually work twice faster than the right one. When you slow down the video, you will find that the dispenser right runs every two activations. Exactly, it's a bug.

Actually, I'm one of the best PT player over the world, and I know what is change in the new version. Please forward my below words to the develop teams.

First of all, I need to define a word called PT, which is called pendingTick or blockTick in source code.

The second thing we should know is that in 1.21.60.24, the developer add a new feature  removing pts when remove blocks. By the way, they add the judging condition for some blocks that when a block has PT, it can add more PT. In source code, they will judge a block "hasTickInPendingTicks" to do it. Exactly, It's a good thing for our game. And they add the judging condition to dropper and dispenser. in 1.21.60.27. However, it's unsuited for these two blocks. Here are my reasons.

  1. The dropper and the dispenser are redstone component. We must make sure that they should be activated once and work once. Add this judging condition will cause the problem we have shown: the dispense is activated twice and it only work once.

  2. The dropper and the dispenser PT's target_tick is 4gt later, and the fast activation cycle is also 4gt, which means the PT must be done in 1gt so that it won't affect the next activation. However, 1gt can only consume 100 PT, and the over PTs will be delayed to the next gt, meaning that it is really really easy to be delayed. For example, the portal. It can add 441PT at once, which can caused 4gt delay max. Once dispenser's PT is delayed, the problem we say will happen.

So, what we should do is just remove the judging condition of dropper and dispenser. In fact, I'm really glad that  you gays are constantly improving our game, even if it leads to some unexpected incidents, and I think it's understandable, as long as these bugs don't get into the official release

it need to light those portal. Without light those the portal, you can't reproduce the bug. Please re test it

Addition, destroy one of the two portals in the archive, the dispenser is still work every 8gt

another bug is that the dropper or dispence may not work every 4gt, even it is activated with a 4gt signal