When the "Vibrant Visuals" graphics mode is enabled, the fog above water surfaces fails to properly mask chunk loading boundaries, resulting in clearly visible chunk edges that break visual continuity.
Reproduction Steps
In Video Settings, set Graphics Mode to Vibrant Visuals.
Go to an open ocean/river with large water area.
Set Render Distance to 8–12 chunks (medium/low) to emphasize chunk boundaries.
Observe the water surface from high place); chunk edges near horizon are clearly visible through fog.
Expected Behavior
Fog should smoothly mask chunk boundaries, creating a natural blend between water and sky, regardless of render distance.
Actual Behavior
Fog transition above water is incomplete; chunk boundaries appear as distinct “lines” or “faults,” especially at lower render distances. This only occurs with Vibrant Visuals; switching to Fancy/Fast resolves it.
Linked issues
duplicates 1
Attachments
Comments 5
Please edit your report to change the Affected Version to the version shown on the Minecraft title screen
This problem appears to stem from a previous fix intended to resolve an older water/fog bug in Vibrant Visuals. Unfortunately, that fix created this new, more noticeable rendering flaw.
Thank you for your report!
We're tracking this issue in https://report.bugs.mojang.com/servicedesk/customer/portal/2/MCPE-201981 , so this ticket is being resolved and linked as a duplicate.
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